10/18/2021 0 Comments Magic Items 5E Dmg
You gain a +2 bonus to attack and damage rolls made with this magic weapon.I put this together primarily as a means to familiarize myself with the magic items in 5th edition, and something that might be useful to my players down the road, or at the very least be useful to others here to strip as an index.In DnD 5e, dual wielding and two weapon fighting are not technically the same things. This +1 weapon floats on water and other liquids, and grants its bearer advantage on Strength (Athletics) checks made to swim. A creature attuned to it gains blindsight out to a range of 30 feet. This rare magic item requires attunement.Does the item require attunement. Multiple shoes, no.- 3 Attunement slots. The default campaign setting and DMG state a few things, which I paraphraseThe 5th edition Dungeon Masters Guide introduced the concept of Item Rarity, in which magic items are given a rating between Common, Uncommon, Rare.- Most powerful high rarity magic items are left over from older civilizations- High rarity magic items are not readily available at a magic mart- High rarity magic items may show up at auction in larger cities with a significant adventurer population- Acquiring even common magic items might require more than just coin- As a downtime activity, with a formula and prerequisite spell, a player may craft a magic itemMy ranking evaluation makes certain assumptions and takes into consideration the following:- A campaign that will last 1 years length or more, which makes Rare a consideration for crafting- DM is favorable regarding crafting and formulas during downtime- Only uncommon, common, rare are evaluated due to time to craft, while higher rarities are not rated as they are most likely to fall solely to the DMs discretion- Multiple Items of the Same Kind - sanity is used as per the DMG. And I realized that, although there is information in the Dungeon Master’s Guide (DMG) such as item rarity and function, and tables for randomly generating items found in loot hoards, the thinking behind item.Does the item remain useful at higher levels.The ranking was done fairly hastily, I'm not particularly interested in discussing / debating over it.However, if there are mistakes in the index, I would appreciate the correction.Anyone is more than welcome to strip it for indexing, re-evaluate it as a whole, or use it for any other project.Okay then, don't read the following and we'll critique your work without you.My main objection is how you downgrade items based on "this other thingy is better".This would indicate that you operate a fully unrestricted magic item economy in your campaign, where you can freely sell items and exchange them for other ones without any significant hardships (such as getting a low sale price, or not finding the item you want, etc)Most curious in a game with no default magic item economy at allA comment such as "I don't think it's worth the attunement slot" yielding a low grade is fair.A comment such as "Outclassed by the Helm of Teleportation for the same rarity" or "I see no reason to invest in these over Winged Boots" resulting in a low grade is irrelevant and useless.What if you find Boots of Levitation? You give them a rock-bottom grade of 1 star (!!), apparently just because there exists Winged Boots in the game. If the item is not universal, how important is it to specific classes.- Longevity. Is the item useful to the majority of the party, should new items be acquired, and are traded within to optimize.- Class bias.
![]() But, by the same token, the DM could use this rough ranking in deciding what to drop as loot, or re-evaluate its rarity/cost.Arrow Catching Shield: Everyone hates escort missions, just let em die. But still.(A +2 AC vs ranged shield by itself is better than useless, so the overall grade of two stars is probably fair if not generous, but that's beside the point)I was clear in the assumptions I made regarding acquisition and rarity, in that it basically assumes players can access/craft lower rarity items of choice.If you're in a no magic item economy, including no schematics, then you're obviously at the mercy of whatever your DM provides you, and you may as well ignore the ranking. Personally, however, I note the shield is useless when you're surprised (no reactions on the turn you're surprised) and would grade the "catching" ability even lower. Bottlehead crack speedballOne takes heaps of time, the other, about six seconds.I guess it's a world building thing. So do Good Berries (even if they have a 24hr use-by date). The primary crafter had heaps of "help".But what is that worth to PCs? Even if two PCs have both the spells and abilities and equipment to craft said item? Half time? Then does it go weirdly quadratic?Because healing potions exist. I just lack the time to weigh things with more consideration.On crafting, how much can someone "help" during downtime? Given the required spells and vague ability to assist?It gives a reason for wizarding colleges and big churches to "have stuff". If you have the choice of what you invest your wealth in, I stated the assumption that universality is a better investment, especially when it comes to attunement requirement.You're more than welcome to copy/paste the list and provide your own ranking, or even the situations where the items would be most useful, or even provide a better cost granularity than WotC. ![]() The churches see druids as fast food vendors. We're out in a week otherwise."But they do make healing booze that lasts potentially forever (we've all drunk a potion nabbed off a forgotten horde, probably hundreds of years old, in some dungeon, at some point).This actually also shows the basic schism between the healing and nature faiths, and the basic druidic tradition. NOW! Make lots of potions. To the King!""A"Shut up child. Straight from nature's door. And ya still selling 'em from th' same tray this week!""Gotta feed the people. An' it dinna heal me none!""Just last week. All that could be said of the deal was a small exchange of coin and a large dog, urinating on the local church's monument. Fresher, anyway."As soon as the peasant had bought his "Good Berries" there was not a sight to be seen of Mr Dibbler in the marketplace. But they'd better be fresh this time. No hard feelings? I'd be cutting me own throat otherwise.""Three? Hmmmm.
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